How is TikTok prepared to enter the gaming market, and how are they planning on leveraging their user base for mobile gaming experiences? What partnerships could Nuverse explore?
How might the competitive landscape shift amid TikTok's entrance into the gaming space? How will ByteDance's Nuverse leverage TikTok audiences, and what crossovers could occur?
How might TikTok's potential gaming business be structured and what forms of monetization could they implement (ads, free-to-play, etc)?
Is additional M&A an option for TikTok, and who would be a potential target for them?
Sentiments on TikTok's possible entry into gaming.
Speakers
Chris Hewish
President, Xsolla
Kathy Dongo
Director, Product Marketing & Business Development, Razer